Wondrous Item, uncommon
A kobold cannon is a paper cannon that launches a projectile in the form of a dragon's head at a point within range. Kobold cannons come in 5 different damage types: Acid, Lightning, Fire, Poison or Cold.
Upon use roll a d6, on a 1 the cannon backfires and explodes on its current location.
Kobold Cannon. Ranged Weapon Attack:  range (100ft) a grinning dragon's head streaks towards a point within range causing an explosion. Each creature in a 10-foot-radius sphere centered on that point must make a DC13 Dexterity saving throw. A target takes 6d6 of the kobold cannon's damage type on failed save, or half as much on a successful one. The damage spreads around corners.
Potion, uncommon
When thrown, each creature within 10 feet of the bomb’s target point must succeed on a DC 11 Dexterity saving throw or be restrained. The target or another creature within reach of it can use an action to make a DC 11 Strength check; if the check succeeds, the effect on the target ends.
Wondrous Item (any sword), uncommon (requires attunement by a non-kobold)
The skull of a kobold, adorned with gems and ritualistic draconic markings. This item has one charge of luck that resets each dawn.
Luck. While attuned, whenever you make an attack roll, ability check, or saving throw, you may spend one charge to roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
Curse. Nearby kobolds hate you and are compelled to attack you in a frenzied rage.
Potion, uncommon
Venom created from blood of Kobolds mixed with special herbs (5g).
Target must succeed on saving throw 10 + CR (1/2 level) of kobold, on succession target becomes extremely sensitive to bright light, if he targets something in bright light he has disadvantage. Target can repeat saving throw at the end of his turn.

Venom can be created from live Kobold (1d4 dmg) or taken from dead one. 1 vile can be used on 10 arrows or 2 weapons. Venom will harden and be useless after 1 minute exposed to air.
Wondrous Item, uncommon
When you hit a creature with one of these arrows, they shatter immediately on impact, splinter flying everywhere, causing an extra 1D4 piercing damage.
Staff, uncommon (requires attunement by a Druid, Sorcerer, Warlock, or Wizard)
When attuned  gain +1 to Spell Damage
Once per rest you can cast the spell burning hands.
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